The fire dragon is insane. I like the change to Ra – it’s not meant to do damage at this point. At the same time, it helps PvEers go through the game easily. Call of Khrulhu just completely demolishes this spell, though. Storm lord is 50% better than Frost giant. MAYBE snowball barrage but still really wasn’t overpowered but I get that all shads got a nerf so it makes since, I can understand the change. I agree that Frost Giant looks out of place on the list of 7-pip spells. But it doesn’t need to be much better, because they already have a damage AoE in Orthrus. I understand making some schools more supportive, but if nobody values the side effects, make them useful so that the reduced damage makes more sense. -40% Attack Debuff now Added to all enemies after attack, Now does 95 Ice Damage per pip to all opponents, Now does 665 to all Opponents (pip cost is a bug), Increase in Infection debuff from 30% to 50%, Negative Damage rebuff Reduced to -45% instead of -90%, Damage lowered by 5 from 1120 to 1115 (Pip Change is a bug), No longer Removes two Charms from everyone, Damage reduced from (1525-1625) to (1330-1470), Damage is now dealt as 75 +375 over 3 turns as opposed to 525 over 3 turns, Healing is now dealt as 75+ 780 over 3 turns as opposed to 525 over 3 turns, Damage increased by 125 from 1275 to 1400, Each head now does 230 Damage each, as opposed to 190 Damage Each (+40 damage each;120 total), Each head now does 345 Damage Each , as opposed to 340 Damage Each (+5 damage each;15 total), Spell now does 325 Balance Damage and 345 Random School Damage instead of 550 Balance Damage and 550 Random School Damage. Lore spells in Wizard101 are a game-changer. The devs have specified that they are allowing each school an AoE spell at the same level that does more damage than it is supposed to. Thoughts: The increase in spell damage will be welcome for Myth wizards. Preventing a healer from being attacked for a round is a mechanic I can see being fairly useful, but if your Life is acting as a hammer or fighting a solo battle using Grrnadier, I question whether it's really necessary. As for the unaffected spells, I wouldn’t rule them out yet. Wizard101 UK published by Gameforge. The shield it gave was just far too much, and it dealt too much damage. Grandfather Spider awaits in the Sands of Time for the final duel of Mirage. By adding effects, you can tone down the damage to a level that won’t break the game with a few stacked blades. Snowball barrage at 4 pips does 300. You have the biggest damage spell available setting up for a DoT hit afterward? September 4, 2020 Wizard101’s 12th birthday Contests; July 29, 2020 All Spellements Guide; July 22, 2020 Grendel’s Amends Crafting Guide; April 20, 2020 Loremaster Drops Guide; April 22, 2020 Morganthe drops & cheats guide; July 25, 2020 2020 Summer Update Overview Thoughts: This spell became even more dangerous than it already was in PVP. Zafaria will be a nightmare with this spell though. It comes down to the damage curves in the end. Compare this spell to Scarecrow. Sound of Musicology is one of the more static spells, but it does use some visuals you won't see anywhere else with some flavor from Karamelle. The animation on this spell is right up there with Balance as one of the best in the set. It's a great representation of Karamelle and overall a really fun spell. THESE CHANGES WERE SO NEEDED. The base damage on this thing is wild. Definitely a good nerf, since the spell can still stun. Deer Knight is a hit-all Death spell that requires 5 pips. It's also a really cool-looking spell to me, though, so it gets a thumbs up on my end. The Fire and Storm Damage Provide a nice amount of damage. Myth wizards could make this more of a specialty spell by taking the second tier and utilizing it on tough bosses and in PvP. Often times, I think mobs will have more than one shield on them. Neither of these changes makes a huge difference to the spell or where exactly it falls in relation to other spells, though the first tier does push the damage comfortably above that of Nested Fury and is probably the optimal choice. Thoughts: Giving Myth a more powerful aoe is a great idea. This is the only spell that doesn't use any existing models or anything directly out of Karamelle but is more based on folklore, which feels appropriate for Myth. Thoughts: I’m very happy about this. This most recent iteration feels a bit rushed… Like, clearly they understand that the king art utilities are overall not very useful, so they took the accuracy charm off of storm to increase. It's their new top hitter and perfect for taking out big bosses. It still outdoes every other Ice spell with the exception of the doubled Scion damage (which is actually not too difficult for Ice to achieve) but does it at a cheaper pip cost (although requiring a shadow pip). Hoped for a rebalance of them for years but no one seem to care. The spell audit only hit the higher rank spells for the time being. Thoughts: This spell is more in tune with other Ice school spells. Like the Allow Mounts and Disallow Mounts spells, the spell target can be any item. Gaze: needs a slight dps buff to 370 per hit, reduce the bubble to 20% Thoughts: This spell’s reworks make it much more fair. It’s all blade removal, and Leviathan already does that at 8 pips. The accuracy is a fair trade off. Whenever an update comes out, you'll see him finding secrets and making strategies. Rusalka should not have a negative affect period, no other school has this terrible utility option, Storm would rather just forget the possible utility for more damage, the negative is a huge draw back. The idea is that it should have some utility, and not just be all damage, which brings down the damage total. So if you have a 40% Death blade, it would be converted to a 20% universal blade. This damage seems well placed though. If test realm wasn’t already four weeks old, I’d guess that they’re going to add a different utility. 1)Minions Wizard101 Summer 2020 Update 10:00 AM. Bort Shadowmane / Prince Viggor / Shadowwock / Spirit of Darkmoor / Vigilant Sargun etc) that need to be trainable for wizards (*available for crafting/treasure cards variants too). Storm lord does 690 The other disappointment for this spell comes in the animation. Balance needs a improved AOE if they really don’t care about the damage being op for the level 48 aoes and frost giant needs a buff and keep snow barrage at maybe 70. Now, take a look at both of them together. It would certainly feel better if every spell did more damage than its predecessor – it gives us a feeling of growth. I know the majority of the community loves ice so I doubt wiz will keep the nerf to snow barrage and let them hit over the 140 even though they are the best tank school lol. Daybreaker Spellements. I still approve of the weakness nerf, that thing was op, but the damage is kinda low for my taste. There’s no need to replace it, since (post-nerf) very few enemies will have enough health to pose a problem for someone with plenty of blades, enchants, and Orthrus. Upgrade Now » They really like them some fire wizards. This will take some time to find the perfect numbers though. If they aren’t going to add a utility the damage really needs to be higher not lower. I think this mainly affects PvP players, and it’s nothing substantial to be concerned with. We already have a Gobbler spell and natural attack that's fairly similar. Thoughts: The spell’s unique double hit mechanic is still pretty handy, and will still do a lot of damage. Framework by Sora. Thoughts: I never really used this spell on my death, so it doesn’t impact me as much. Indulge in an Irresistible Adventure in Wizard101's New World of Karamelle ... 2020 /PRNewswire/ -- KingsIsle Entertainment, ... supplies powerful new school spells, and offers new … Like 80 damage per pip as it was, I ’ ll be going over all changes... Loss of a little damage for 4 pips does 300 it cap 10! Blade for conversion looks epic here are n't too stellar that utilizes some Karamelle environments, but needs upfront! But the taunt mechanic does n't compromise the damage by 35, then,! A whole after having some feedback, I 've forgotten how long 's. 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